Battlefield 6

The Battlefield 6 Multiplayer Reveal Gives FPS Community Hope, But Will it Deliver?

EA and DICE rolled out the Battlefield 6 multiplayer reveal in a big way. They were promising the best entry in the franchise’s storied history, and while I’m not a Battlefield veteran, I can say this game looks fun. AAA shooters have been stale for years. The two biggest players in the genre, Call of Duty Warzone and Apex Legends, have been stale from a casual perspective for a couple of years now. Battlefield 2042 was a complete disaster, so they haven’t even been in the conversation until today.

Hope is one thing, delivering a well-made game on all of these massive fronts is a completely different thing. While I am excited and sucking on a balloon full of hopeium, I understand we ultimately have to wait and see the game we’re getting on October 10.

I do have my open-access beta code, and I hope the game plays as fun as it looked on stream today. Let’s go over my biggest takeaways from the event today.

Battlefield 6 Multiplayer Dev Stream Takeaways

  • The reveal stream was great, it got right to the point and showed us what we wanted to see. Many developer streams discuss how good the game will be, but they don’t show much. The stream itself was structured well and let the developers shine. The event itself looked awesome, with some incredible production and set design on display.
  • The Battlefield 6 multiplayer reveal trailer was awesome. It started the show on a hyphee note with Limp Bizkit’s “Break Stuff” blaring over gunfire and explosions. Needless to say, that shit was incredible. I know trailers don’t reflect the game, but they’re supposed to generate hype, and this one did that.
  • The graphics looked awesome, and the destruction looked fun. There was a part of the multiplayer trailer where one team uses a drone bomb to blow up a skybridge and kill an entire team, and it was glorious.
  • The maps look huge and immersive. All of the maps are designed for all of the game modes. Brooklyn, New York, looked like my favorite map they previewed.
  • Early chatter online suggests DICE will stay away from the wild IP collaborations COD leaned into. While I do love running around as Michael Myers, many feel COD has lost its identity, and it’s hard to argue with that.
  • “The Portal” is a map development tool on steroids. Of all the new features Battlefield 6 showed off, this is the one that has the most groundbreaking potential.
  • We got a Battle Royale teaser. I wish we got a full reveal, but it makes sense for them to save that for it’s own developer stream. This is the game mode my playtime will hinge on, and hopefully, we won’t have to wait until 2026 to play it.

Battlefield 6 Multiplayer Takeaways (Streamer Portion)

  • Hundreds of the most popular streamers on the planet were gathered to help showcase the multiplayer. I like this because it gives you an unlimited number of ways to consume the game and find out whatever you’re looking for.
  • Streamers were having fun. I know streamers get paid to play and glaze brand-new games, it happens during COD Next every year. But when I was bouncing around watching all of the streams, everyone genuinely seemed like they were having a good time.
  • The biggest things I wanted to see were the gunplay and the movement. Battlefield usually brings it when it comes to maps and graphics. But what hooks me as a player are gun and movement mechanics, and how those two things interact with each other. This game reminded me of Warzone during the Modern Warfare 3 era. The guns look and sound great. There seemed to be very little visual recoil present.
  • The time-to-kill (TTK) seemed to be a bit fast; I wouldn’t mind if they added a few milliseconds.
  • I didn’t see as much of the map destruction as I would have liked. I’m hoping that stuff gets more fleshed out during the open beta weekends coming up in August.
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